AI systems · XR · product judgment
I build AI agents, XR systems, and products that hold up in the real world.
Broad technical range is only useful if it resolves ambiguity. I work from low-level implementation up through product strategy, especially where new systems need to become usable, shippable, and clear.
Selected work
Selected projects
Geospatial AR Mobile Content Platform
A geospatial AR mobile app tied to a web-based CMS for placing 3D models, video, images, and text into mapped indoor and outdoor locations.
Realtime AR Grass Simulation with Lidar
A high-fidelity AR grass simulation for iPad that uses GPU instancing and LiDAR-informed alignment to anchor dense realtime foliage to physical space.
VR + Mobile Crossplay Asymmetrical Game
An asymmetrical multiplayer game connecting Meta Quest VR with mobile RTS-style control, synchronized with Unity Netcode for GameObjects.
VR Collab Platform
A collaborative VR environment prototype focused on shared presence, communication, and spatial interaction.
Kinesim
A therapeutic interactive experience focused on playful movement, mind-body engagement, and immersive exercise.
Capabilities
AI agents, generative systems, XR product work, and technical direction where complexity is real.
Recent writing
Notes coming online
This is where I’ll publish notes on AI, agents, XR, product systems, and the mechanics of building useful things.