Overview
Volumetric video used to require dedicated capture facilities and a serious budget. Tools like Azure Kinect DK made a rougher but workable version reachable on a smaller bench.
I’m interested in where this fits inside XR applications and immersive film. Even as an exploratory piece, it marks the point where volumetric media started feeling reachable instead of purely institutional.
Selected visuals
Supporting visuals from the project.
