Project

Volumetric Video

Early volumetric media workflow using accessible capture tools, experimental playback, and a local .webm asset.

Year

2021

Roles

R&D · Volumetric Media

Platforms

XR · Video


Volumetric Video R&D
Volumetric Video

Overview

Volumetric video used to require dedicated capture facilities and a serious budget. Tools like Azure Kinect DK made a rougher but workable version reachable on a smaller bench.

I’m interested in where this fits inside XR applications and immersive film. Even as an exploratory piece, it marks the point where volumetric media started feeling reachable instead of purely institutional.