Project case study

Volumetric Video

An early volumetric media workflow exploration built around accessible capture tools, experimental playback, and a local .webm asset.

Year

2021

Roles

R&D · Volumetric Media

Platforms

XR · Video


Volumetric Video R&D
Volumetric Video

Narrative


Overview

Volumetric video technology is growing rapidly and, like many emerging formats, it has gone through a branding crisis of its own. What was once an impossibly complex and expensive process requiring multi-million dollar dedicated facilities has started to become a moderately accessible workflow thanks to cutting-edge software and hardware such as Azure Kinect DK.

I’m excited to see how this area evolves, and I’m especially interested in applying the technology inside a future XR application or immersive VR film. Even as an exploratory piece, the project marks a clear moment when volumetric media started feeling reachable instead of purely institutional.